Project Walker - 1.8.6
Posted: 27 April 2024
Info on the Project Walker:
- These work-in-progress versions can be unstable and may not be representative of final version quality.
- Project Walker is available on MCPEDL.COM, MODBAY.ORG, and MY WEBSITE. More info can be found at here.
v1.8.6:
- Fixed a big mistake of the duplicated interface to reduce lag.
- Fixed running crosshair animation.
- Fixed some bugs in the reloading system.
- Removed custom actionbar position.
v1.8.5:
- Added distant death sound effect for players.
- Added custom bullet system scripts back.
- Added new 3 structures.
- Added new celling lamp.
- Added new on target acquired NPCs effects.
- Added now when you die if you’re infected, a zombie will be spawned in your place.
- Added now you can drink water from some vanilla items like apple, watermelon and bottle of water.
- Added now walker will spawn in undergrounds in hard mode.
- Improved infected spawn rate due to game difficulty.
- Improved crosshair to hide when aim with any gun.
- Improved gun “tactical” sprint animation.
- Improved shotgun and sniper bullets can break doors.
- Improved reducion of some melee weapons damage.
- Fixed bullet causing crash in windows edition.
- Fixed bullet is not despawning in a long range.
- Fixed food, drink and medicine items is not working.
- Removed custom walk animation holding gun (fpp).
v1.8.4:
- Added recipes for barbed wire, chair, crate, hazard block, metal rack, table, carpeted table, water pump and wooden barricade.
- Added new Coly Python item.
- Added new temporary blindness when breaking a bone.
- Added now you can add/remove sniper scopes using the crafting table.
- Increased bullet velocity (+3).
- Improved NPCs AI.
- Fixed structures being built within the terrain without access.
- Fixed NPCs pickuping ammo and dropping guns on the ground.
- Fixed the crosshair not being hidden with the hide GUI option enabled.
- Fixed thirst bar not being hidden in creative mode.
- Fixed a bug where zombies wouldn’t attack survivors and bandits.
- Fixed refillable bottle and canteen disappearing when clicking on the water block without using the refill water extension.
- Removed the camera switching system when holding a gun sneaking.
- Removed the physics system from the wall detector arms for visual effect (causing crashing).
v1.8.3:
- Added bandit and survivor variants with melee and ranged weapons.
- Added random equipments to the static NPCs.
- Moved refillable empty canteen and bottle system to another separate pack.
- Fixed water particle in water pump.
- Improved M40 and Kar98k models.
- Improved guns system from durability to scoreboard.
- Removed custom bullet system scripts (will be re-added soon).
v1.8.2:
- Added new 2 structures.
- Added new pt-br language support.
- Added PC deco block.
- Fixed bandit bullet spread.
v1.8.1:
- Updated engine to support Minecraft 1.20.60.
- Added new Colt M1892 revolver gun.
- Added new Radio block.
- Added new Ham Radio songs.
- Added new 1 skin variant for infected and humans.
- Added new survivor humanoid.
- Fixed looping sounds in the deer.
v1.8.0:
- Added variant animations to walkers.
- Added now you can clear dirty rag with water.
- Added water pump back.
- Added tomato food.
- Added MRE food by N_z (DeadZone Addon Owner).
- Added sausage food.
- Added energy drink (you get speed for a few seconds).
- Added Sawed-off Shotgun.
- Added 4 new structures.
- Added Deer animal.
- Added steel bat.
- Added diamond bat.
- Added netherite bat.
- Added deer hide to make leather.
- Added raw/cooked vanision.
- Added new gasmask.
- Fixed vehicle container rendering bug.
- Fixed lamp not lighting bug.
- Fixed some language issues.
- Fixed importing issues.
- Fixed explosion missing textures.
- Fixed running animation in the crosshair.
- Improved M4 w/Carry Handler.
- Improved M16 w/Carry Handler.
- Improved health system.
- Improved 12gauge spread.
v1.7.9:
- Added bandits group spawn.
- Added glowing eyes to infecteds.
- Added translation to effects.
- Added intoxication effect.
- Added blood to bandits.
- Added m809 Truck 6x6.
- Fixed Sedan animations.
- Fixed shadows in customm geometry blocks.
- Fixed death message from entities.
- Improved scope, banana, orange and mandarine textures.
- Improved saw texture.
- Improved some recipes.
- Improved zombies gear with more rarely spawn.
- Improved deco blocks now only cam be placed in they respective filters (up, down, side…).
- Improved wooden barricade can bed placed in up and down blocks.
- Improved rewrite new system for filling the water bottle & canteen.
- Improved vehicles math animations based.
- Removed accidentally sedan spawn.
v1.7.8:
- Added new ammunition items.
- Added new guns items.
- Added new water canteen drinkable item.
- Added new banana, mandarine and orange food items.
- Added new bread, carrot and wheat textures.
- Added new rag medical item.
- Added new police baton, board and variant with nails, cleaver, golf club, hockey stick, katana, military knife, food opener, pan, saw, skalka and tactical axe melee items.
- Added new dirty rag, empty your can, empty syringe and nails bag scraps and utilities items.
- Added new assault, press, field and plate vest wearable.
- Added recipes to some items and blocks like melees and others utilities.
- Added new animal crow.
- Added new baby zombies variant.
- Added new can break doors variant.
- Added new icon to the effects like bleeding, fracture and infection.
- Added new liquid and solid impact effects.
- Added new Sedan vehicle.
- Added new player animation.
- Added new bandit npc.
- Improved all zombies textures.
- Improved all items textures to 16x16 vanilla style.
- Improved all wearables, and guns models.
- Improved fog.
- Improved guns system (in beta development).
- Improved now crawlers have all infected skins.
- Improved new break bone system, if you fall from 15 or up blocks, the player receive broken bone effects.
- Improved new bleeding system, only if you receive a projectile damage you will get bleeding effects.
- Improved new infection system, just improved mechanic lol.
- Improved infected sounds by n_Z (DeadZone Addon).
- Improved infected scream only when has a target.
- Improved thirst tick system (The thirst time increases and decreases depending on whether you are standing still, walking or sprinting).
- Fixed empty water bottle not filling in water blocks.
- Removed trader.
- Removed leveled wearables (like Helmet/Vest 1, 2 and 3).
- Removed some items (I’ll be added back in another versions).
- And many other things that it would be impossible to list them all here.
v1.7.5:
- Reduced mobs and loots spawn rate.
- Improved fill water system.
- Improved health (broken leg, infection and blood) system.
- Improved map color.
- Improved oak, wood and brick textures.
- Improved more vanilla blocks to my style.
- Fixed Guns and Armor items incompatibility with 1.20.30+.
- Fixed structures spawning incompatibility with 1.20.30+.
v1.7.4:
- Added new sounds.
- Added new crosshair.
- Removed new vanilla entities spawn.
- Removed concrete barrier.
- Fixed night vision goggles turn on/off when using correctly.
- Improved .44 Magnum bullet damage increased +2. (14 -> 16)
- Improved Landmine explosion increased.
- Improved bullet knockback.
- Improved reworked all spawn rarity to loot, npcs and infecteds.
- Improved code refactoring.
- Improved zombie name to infected.
- Improved gun sounds distance.
- Improved title logo.
- Improved fog.
- Improved blood particle optimization.
- Improved infected despawn from distance for optimization.
v1.7.3:
- Fixed player high velocity when scope.
- Fixed player scope layer not showing.
- Fixed some other issues.
v1.7.2:
- Fixed some bugs.
v1.7.1:
- Fixed zombie hordes.
- Fixed loot spawn rarity.
v1.7:
- Added darkness colormap.
- Added new sound effects to guns and some vanilla sound improvements.
- Added dacia vehicle.
- Added crawler zombie.
- Added wandering trader.
- Added night vision goggles.
- Added santa hat.
- Added fog.
- Added bleeding and blood.
- Added scope ui to snipers and rifles.
- Addedd land mine.
- Added .44 Magnum
- Added M249.
- Improved thirst system.
- Fixed a lot of bugs.
v1.6:
- Fixed crouching while flying and walking animation bug.
- Fixed zombie spawn.
v1.5:
- Added all items in creative inventory.
- Added First-person 3D items display the player’s hand (regardless of skin).
- Added bottles can be filled with water.
- Improved weapon sounds (by community request).
- Improved zombies have been reduced (by community request).
- Improved less busy (but still stuck) player file.
- Fixed all items updated to new minecraft format version.
- Fixed drinks has the right animation to drink.
- Fixed P90 fire rate.
v1.4:
- Added new loot structures.
- Fixed 3d guns was not working properly.
- Fixed zombies now drop items and XP.
- Fixed the thirst bar was not showing properly.
v1.3:
- Added 3d items.
- Improved the thirst bar.
- Fixed zombie hordes have a max of 10 zombies.
- Fixed it’s now easier to find ammo.
v1.2:
- Added thirst system.
- Added drinks to drank water lol.
- Added new 3d armors.
- Added support por English language.
v1.1:
- Added guns.
- Added melees.
- Added foods.
- Added structures.
- Added zombies.
- Added loots.
- Added terrain generation.
v1.0:
- First release.